This section contains all tutorials indexed by subject for orx, an opensource, portable, lightweight, data-driven & 2D-oriented game engine.
Contributions are very welcome.
Working with Android (new users start here!) Android Studio, NDK, and Orx library Compiling Orx Library & Demo Project Android Demo as a template project Using SWIG to talk to Java on Android Android Packaging Scripts for continued deployments
New Animation System Walkthrough Basic Animation Animation and Clearing Targets Animation Inheritance with Prefixes Text Animation Realistic Walk Movement Creating Particle Explosions Addin for The Gimp to Extract Guides for Configuration Mouse over effect for buttons Creating an Insect Object (Animation) Animation Synchronization See more Animation Examples
Getting Codelite for Windows Building the Orx Library with Codelite on Mac OS X Building the Orx library on Linux with Codelite Setting up Codelite on Linux Stand Alone Application Codelite & Environment Variables Video
Encrypting Config Files Saving information to a config file Changing the Default Config File Changing the Default Config File for orx/Scroll Retrieving and Updating Config Values Stepped Random Values Local-only Config Overriding Video See more Config Examples
8 Way Joystick / Gamepad Control Analog Joystick / Gamepad Control Analog Stick Threshold Overriding a Controller Mapping Remapping Controller Inputs Testing Key, Joystick and Mouse Inputs Interaction, Control and Physics Realistic Walk Movement Creating Particle Explosions Mouse over effect for buttons Notes on input Keyboard Inputs Mouse Grab Compiling hidapi in a game See more Input Examples
Setting up a Development Environment for Mac OS X Cloning and building the Orx library on Mac OS X Building the Orx Library with Xcode on Mac OS X Building the Orx Library with Codelite on Mac OS X Building the Orx Library with Code::Blocks on Mac OS X Setting up a game project on Mac OS X
Basic Object Object Transformation Semi-dynamic Objects and Level Mapping Objects in Classes with EventHandlers The Binding of Objects Object Traversing Notes on Rotation A natural-looking glowing ball effect Creating an Insect Object Creating an Object made of many Parts Passing items from one Object to another Object Lifetime Relative Object Positioning and Scaling Teleporting on Screen Edges Literals for Objects Command Hooks for Object Events Aged Objects See more Object Examples
Cloning Orx from Github Using Premake to create a Build Project to compile ORX from scratch Compiling Orx with mingw32/gmake Download a pre-built Orx for your environment The Bounce Demo Getting & setting up Orx Video
An Introduction to Orx/Scroll The Binding of Objects Creating an orx/Scroll project using 'init' Creating Maps in ScrollEd Colliding ScrollObjects with Orx Objects Access Scroll class from ScrollObject ScrollObject to ScrollObject Communication Changing the Default Config File for orx/Scroll Moving a ScrollObject along a curve orxScroll, Cameras and Viewports ProgressBars in orxScroll See more orx/Scroll Examples
Basic Physics and Collisions Physics Raycasting Interaction, Control and Physics Using the Inkscape SVG to ORX Converter Creating an Object made of many Parts Creating an Insect Object (Animation) Weld Joint on parent/child Objects with Bodies Applying a force at a position point See more Physics Examples
Creating your own project using 'init'
The 'init' command & available extensions Video
Creating an orx/Scroll project using 'init'
How to use Premake to create a build configuration for your own project in any IDE/OS
XCode 3 Tutorial
Working with Android
Native Tutorial (deprecated)
Using the Android Demo as a template for your own projects
Getting started with Shaders in Orx Shaders in Screen Space Spawner & Shader Shader & Lighting Shader coordinates tutorial Hexagon Grid Tutorial Hexagon Grid Tutorial (Axial/Cubial Coordinates) A natural-looking glowing ball effect Fun with Text and Shaders Maps in a Shader See more Shader Examples
The Orx Profiler orxFontGen Using the Inkscape SVG to ORX Converter Using the TMX to ORX Converter Using the darkFunction to ORX Converter Using SWIG to talk to Java on Android Logging all Structures to a Tree