You can use Codelite on a Mac in order to build the Orx library. I will assume that you have covered the step at Cloning and building the Orx library on the Mac but have come here because you would rather use Codelite than gmake.
If you don't have Codelite yet, you can download from here: https://downloads.codelite.org
Note that Codelite will only work on newer versions of Mac OS X. Finding older versions is not easy. If you find a good repository for old Codelite versions on Mac, please let me know.
Use Codelite to open the workspace at orx/code/build/mac/codelite
:
Build the default config of Debug
by selecting the Build Workspace
menu from the Build
menu.
Confirm the output of the build to ensure everything built correctly:
Ignore the following warning: ld: warning: directory not found for option '-L/usr/lib64'
The build will have succeeded.
Now to change from the Debug_x64
build to the Profile_x64
build on the Workspace
tab:
Then build again:
Finally, switch to the Release_x64
configuration and build again.
These are saved to the orx/code/libs/dynamic
folder. Use finder to take a look at the output:
You can see the liborx.dylib
, liborxd.dylib
and the liborxp.dylib
versions.
Well done. You have compiled the Orx library which can now be used in your own game projects.
Now we are ready to make a game project of our own.