You can use Code::Blocks on Linux in order to build the Orx library. I will assume that you have covered the step at [coming soon!] to set up a development environment on Linux.
If you don't have Code::Blocks yet, you can download from here: http://www.codeblocks.org/downloads/binaries#linux
Launch Code::Blocks. If this is the first time you have launched it, you will be asked what compiler to use:
Use Code::Blocks to open the workspace at orx/code/build/linux/codeblocks
:
Build the default config of Debug
and 64-bit
by selecting the Build workspace
menu from the Build
menu.
Confirm the output of the build to ensure everything built correctly:
Now to change from the Debug|x64
build to the Profile|x64
build on the Workspace
tab:
Then build again:
Finally, switch to the Release|x64
configuration and build again.
These are saved to the orx/code/lib/dynamic
folder.
Open a terminal window and cd to the above folder, or use a file manager.
You can see the liborx.so
, liborxd.so
and the liborxp.so
versions.
Well done. You have compiled the Orx library which can now be used in your own game projects.
Now we are ready to make a game project of our own.