If you want to learn all about developing with Orx, you have come to the right place. This wiki contains tutorials, examples, setup guides, beginners guides, config syntax, and a host of other things to help get you started.
This wiki contains tutorials, tips and general information about Orx, a portable, open source and data-driven 2D-oriented game engine.
You are encouraged to contribute to this wiki by adding code samples, tips or any useful information that could help other people with this engine.
The latest up to date version of Orx can be cloned from github and set up with:
git clone https://github.com/orx/orx.git
This is the recommended version of Orx to use.
You'll then need to go through a one-time only, simple setup. For details on this procedure, please see: Cloning Orx from Github and Initial Setup
If you don't have a compiler and editor yet, these guides can help you get started with some choice suitable for Orx. Windows does not need any particular set up.
For troubleshooting help building Orx please see: Troubleshoot Building Orx
Our main guide for teaching newcomers how to set up Orx, create a project and write a simple game.
The config section details what the config system is, what each of the sections and properties are, and how they are used to set up the configuration data in your Orx game or application.
The examples section provides quick code snippits or reminders of how to use a particular function.
The tutorials section gives you help on a number of topics: animation, game development, compiling Orx, setting up projects, tips and techniques.