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Matching pagenames:

  • Scrolling tutorial
  • Accessing the Scroll class from a ScrollObject
  • The Binding of Objects in orx/Scroll
  • Changing the default application configuration file for orx/Scroll
  • Colliding ScrollObjects with Orx Objects
  • Creating your own orx/Scroll project using 'init'
  • An Introduction to Scroll
  • Creating Maps in ScrollEd
  • Pathfinding routines for orx/Scroll
  • How to create a Progress Bar in orxScroll
  • Scroll, Cameras and Viewports
  • Moving a ScrollObject along a curve segment
  • ScrollObject to ScrollObject Communication
  • Empty Scroll Project
  • Scroll Notes
  • Xcode4 Scroll setup, Console-less apps and Resources

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32 Hits, Last modified: 3 months ago
oll:introduction-orxscroll|{{headers:headline-orx-scroll.png|}}]] <span>An Introduction to orx/Scroll</span></wrap> <wrap headline-image>[[en:tutorials:input:com... ap> <wrap headline-image>[[en:tutorials:orxscroll:scroll_cameras_and_viewports|{{headers:headline-orx-scroll.png|}}]] <span>orxScroll, Cameras and Viewports</spa
An Introduction to Scroll @en:tutorials:orxscroll
19 Hits, Last modified: 14 months ago
====== An Introduction to Scroll ====== ===== What is Scroll? ===== Scroll is a C++ convenience layer built on top of orx. ===== Features ===== * Scroll supports “object binding” to custom classes. This
ScrollObject to ScrollObject Communication @en:tutorials:orxscroll
16 Hits, Last modified: 3 years ago
llowing steps: - The Tower object will ask the Scroll class via a function to affect the nearest enemy. - The function in the Scroll class will enumerate all the Enemy objects availa... 's colour changed. {{page>snippets:init_new_orx_scroll_project&nofooter&noeditbutton}} Rename the Scroll class to ''TowerDistance'' and rename the scroll heade
Creating your own orx/Scroll project using 'init' @en:tutorials:orxscroll
15 Hits, Last modified: 7 months ago
====== Creating your own orx/Scroll project using 'init' ====== You can easily generate an orx/Scroll project using ''init'' from the github version of... ave built Orx. ===== How to Create your own orx/Scroll project ===== There are two ways to create an orx/Scroll project. Firstly, using Interactive Mode: init
Creating your own Orx-based Project using 'init' @en:tutorials:projects
10 Hits, Last modified: 3 months ago
[+/-mod] [+/-movie] [+/-nuklear] [+/-remote] [+/-scroll] [+/-sndh] - name: Project name (relative or f... ed on a web server, HTTP-only)=[no], optional - scroll: C++ convenience layer with config-object binding... eate a [[en:tutorials:orxscroll:creating_your_own_scroll_project_using_init|Scroll-based]] or [[en:tutorials:ui:imgui|ImGui-based project]] (or both). ===== Scr
Creating Maps in ScrollEd @en:tutorials:orxscroll
10 Hits, Last modified: 5 years ago
h [[en:tutorials:orxscroll:introduction-orxscroll|Scroll]]. ==== Compiling ScrollEd with Scroll ==== ScrollEd is included in the Scroll header files, so you don't have to make any changes to your Scroll project to use it. However, you do have to make s
The Binding of Objects in orx/Scroll @en:tutorials:orxscroll
10 Hits, Last modified: 3 months ago
====== The Binding of Objects in orx/Scroll ====== The code for this tutorial is available at https://github.com/orx/scroll-tutorial ===== What is "Object Binding"? ===== ... behaviors of the object. This means when an Orx/Scroll Object is created, it can automatically be set to... or the Development Version]]. ===== Create a new Scroll Project ===== Before you begin this tutorial, yo
Accessing the Scroll class from a ScrollObject @en:tutorials:orxscroll
7 Hits, Last modified: 8 months ago
====== Accessing the Scroll class from a ScrollObject ====== Being able to access common functions in the Scroll class is pretty essential in a Orx/Scroll based game. The ''Scroll'' class provides a singleton which can be accessed from anywhere in a ''ScrollOb
Changing the default application configuration file for orx/Scroll @en:tutorials:orxscroll
7 Hits, Last modified: 5 years ago
he default application configuration file for orx/Scroll ====== The format for bootstrapping the starting... ng_default_config_file|shown here]]. When an orx/Scroll game or application starts, the matching config d... hange this, add a ''Bootstrap'' prototype to your Scroll header: <code cpp> class MyGame : public Scroll<MyGame> { private: virtual orxSTATUS Bootstrap() const;
Xcode4 Scroll setup, Console-less apps and Resources @en:tutorials:orx:mac
6 Hits, Last modified: 5 years ago
into separate documents. </WRAP> ====== Xcode4 Scroll setup, Console-less apps and Resources ====== Or... /premake subdirectory of orx project tree. ===== Scroll Build Configuration in XCode 4 ===== If all ORX ... contains game project ./orx/ contains orx clone ./scroll/ contains Scroll clone </code> <sup>Note:</sup> The model above is great for keeping up to date with ext
Pathfinding routines for orx/Scroll @en:tutorials:orxscroll
4 Hits, Last modified: 3 years ago
====== Pathfinding routines for orx/Scroll ====== This is not exactly a tutorial but more of a guide on how to use the pathfinder code for your orx/Scroll games. {{ :tutorials:orxscroll:path-grid.png?nol... ttps://alienabductionunit.com/pathfinding-for-orx-scroll|guide over at the Alien Abduction Unit]]. And the repo is located at: https://gitlab.com/sausagejohnson/room-paths-scroll
Creating your own ImGui based project @en:tutorials:ui
4 Hits, Last modified: 5 years ago
, -300) Loop = true </code> ===== orx/Scroll based projects ===== You can also create an orx/Scroll-based Dear ImGui project. See: [[en:tutorials:orxscroll:creating_your_own_scroll_project_using_init|Creating your own orx/Scroll project using 'init']] ===== Learning ImGui ===== To ge
Creating your own Nuklear based project @en:tutorials:ui
4 Hits, Last modified: 5 years ago
nk_end(&sstNuklear.stContext); </code> ===== orx/Scroll based projects ===== You can also create an orx/Scroll-based Nuklear project. See: [[en:tutorials:orxscroll:creating_your_own_scroll_project_using_init|Creating your own orx/Scroll project using 'init']] ===== Learning Nuklear ===== To
Object Traversing
3 Hits, Last modified: 5 years ago
ou might want to look at [[https://github.com/orx/scroll|Scroll]], which is a thin C++ layer on top of orx. Orx does bookkeeping on all the orxSTRUCTURE derivati... VENT_CREATE event. Another alternative is to use scroll C++ wrapper as it takes care of orxOBJECT_EVENT_C
Moving a ScrollObject along a curve segment @en:tutorials:orxscroll
3 Hits, Last modified: 4 years ago
avel along a curve segment. ===== Set up an orx/Scroll project ===== You can follow [[en:tutorials:orxscroll:creating_your_own_scroll_project_using_init|this tutorial to help you set up a new orx/Scroll project]]. Once set up, create a ScrollObject cla
Clock tutorial @en:tutorials:clocks
2 Hits, Last modified: 15 months ago
Scroll, Cameras and Viewports @en:tutorials:orxscroll
2 Hits, Last modified: 8 months ago
Empty Scroll Project @en:tutorials:community:sergeig
2 Hits, Last modified: 5 years ago
Scroll Notes @en:tutorials:community:sergeig
2 Hits, Last modified: 7 years ago
How to create a Progress Bar in orxScroll @en:tutorials:orxscroll
2 Hits, Last modified: 3 years ago
Orx Extensions @en:tutorials:engine
1 Hits, Last modified: 7 months ago
Using the Android Demo as a template for your own projects @en:tutorials:android
1 Hits, Last modified: 2 years ago
Scrolling tutorial
1 Hits, Last modified: 5 years ago
Console-less Applications @en:tutorials:publishing
1 Hits, Last modified: 5 years ago
Maps in a Shader @en:tutorials:shaders
1 Hits, Last modified: 5 years ago
The Orx Profiler @en:tutorials:tools
1 Hits, Last modified: 3 years ago

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