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  • Create a new orx/Scroll Project
  • Scrolling tutorial
  • Collisions with ScrollObjects
  • Delete a BodyPart from a ScrollObject by Name
  • Delete a Child Object from a ScrollObject by Name
  • Get Child ScrollObject By Name
  • Orx/Scroll Examples
  • ScrollObject following another ScrollObject
  • ScrollObject Start Position
  • Accessing the Scroll class from a ScrollObject
  • The Binding of Objects in orx/Scroll
  • Changing the default application configuration file for orx/Scroll
  • Colliding ScrollObjects with Orx Objects
  • Creating your own orx/Scroll project using 'init'
  • An Introduction to Scroll
  • Creating Maps in ScrollEd
  • How to create a Progress Bar in orxScroll
  • Scroll, Cameras and Viewports
  • Moving a ScrollObject along a curve segment
  • ScrollObject to ScrollObject Communication
  • Empty Scroll Project
  • Scroll Notes
  • Xcode4 Scroll setup, Console-less apps and Resources
An Introduction to Scroll: 34 Hits
====== An Introduction to Scroll ====== ===== What is Scroll? ===== Scroll is a small set of C++ files that allow you to use the object-oriented features of C++ when using Orx. ===== Features ===== * Scroll supports “object binding” to custom classes. This
Tutorials Listed By Subject: 32 Hits
oll:introduction-orxscroll|{{headers:headline-orx-scroll.png|}}]] <span>An Introduction to orx/Scroll</span></wrap> <wrap headline-image>[[en:tutorials:input:com... ap> <wrap headline-image>[[en:tutorials:orxscroll:scroll_cameras_and_viewports|{{headers:headline-orx-scroll.png|}}]] <span>orxScroll, Cameras and Viewports</spa
ScrollObject to ScrollObject Communication: 16 Hits
llowing steps: - The Tower object will ask the Scroll class via a function to affect the nearest enemy. - The function in the Scroll class will enumerate all the Enemy objects availa... 's colour changed. {{page>snippets:init_new_orx_scroll_project&nofooter&noeditbutton}} Rename the Scroll class to ''TowerDistance'' and rename the scroll heade
Creating your own orx/Scroll project using 'init': 15 Hits
====== Creating your own orx/Scroll project using 'init' ====== You can easily generate an orx/Scroll project using ''init'' from the github version of... ave built Orx. ===== How to Create your own orx/Scroll project ===== There are two ways to create an orx/Scroll project. Firstly, using Interactive Mode: init
Orx/Scroll Examples: 14 Hits
====== Orx/Scroll Examples ====== <wrap headline-image>[[en:examples:orx_scroll:delete_child_from_scrollobject_by_name|{{headers:headline-orx-scroll.png|}}]] <span>Deleting Child from ScrollObject ... an></wrap> <wrap headline-image>[[en:examples:orx_scroll:get_child_under_scrollobject_by_name|{{headers:he
The Binding of Objects in orx/Scroll: 12 Hits
====== The Binding of Objects in orx/Scroll ====== I keep a github repository for the code in this tutori... behaviors of the object. This means when an Orx/Scroll Object is created, it can automatically be set to... ments in the provided config. ===== Create a new Scroll Project ===== Before you begin this tutorial, you need a basic Orx/Scroll project ready. For details on doing this, see the
Creating Maps in ScrollEd: 10 Hits
h [[en:tutorials:orxscroll:introduction-orxscroll|Scroll]]. ==== Compiling ScrollEd with Scroll ==== ScrollEd is included in the Scroll header files, so you don't have to make any changes to your Scroll project to use it. However, you do have to make s
Creating your own Orx-based Project using 'init': 9 Hits
[+/-archive] [+/-c++] [+/-imgui] [+/-nuklear] [+/-scroll] - name: Project name (relative or full path),... com/immediate-mode-ui/nuklear)=[no], optional - scroll: C++ convenience layer with config-object binding... eate a [[en:tutorials:orxscroll:creating_your_own_scroll_project_using_init|Scroll-based]] or [[en:tutorials:ui:imgui|ImGui-based project]] (or both). ===== Scr
Changing the default application configuration file for orx/Scroll: 7 Hits
he default application configuration file for orx/Scroll ====== The format for bootstrapping the starting... ng_default_config_file|shown here]]. When an orx/Scroll game or application starts, the matching config d... hange this, add a ''Bootstrap'' prototype to your Scroll header: <code cpp> class MyGame : public Scroll<MyGame> { private: virtual orxSTATUS Bootstrap() const;
Accessing the Scroll class from a ScrollObject: 7 Hits
====== Accessing the Scroll class from a ScrollObject ====== Being able to access common functions in the Scroll class is pretty essential in a Orx/Scroll based game. The ''Scroll'' class provides a singleton which can be accessed from anywhere in a ''ScrollOb
Xcode4 Scroll setup, Console-less apps and Resources: 6 Hits
into separate documents. </WRAP> ====== Xcode4 Scroll setup, Console-less apps and Resources ====== Or... /premake subdirectory of orx project tree. ===== Scroll Build Configuration in XCode 4 ===== If all ORX ... contains game project ./orx/ contains orx clone ./scroll/ contains Scroll clone </code> <sup>Note:</sup> The model above is great for keeping up to date with ext
Creating your own Nuklear based project: 4 Hits
nk_end(&sstNuklear.stContext); </code> ===== orx/Scroll based projects ===== You can also create an orx/Scroll-based Nuklear project. See: [[en:tutorials:orxscroll:creating_your_own_scroll_project_using_init|Creating your own orx/Scroll project using 'init']] ===== Learning Nuklear ===== To
Creating your own ImGui based project: 4 Hits
, -300) Loop = true </code> ===== orx/Scroll based projects ===== You can also create an orx/Scroll-based Dear ImGui project. See: [[en:tutorials:orxscroll:creating_your_own_scroll_project_using_init|Creating your own orx/Scroll project using 'init']] ===== Learning ImGui ===== To ge
Object Traversing: 3 Hits
ou might want to look at [[https://github.com/orx/scroll|Scroll]], which is a thin C++ layer on top of orx. Orx does bookkeeping on all the orxSTRUCTURE derivati... VENT_CREATE event. Another alternative is to use scroll C++ wrapper as it takes care of orxOBJECT_EVENT_C
Examples: 3 Hits
Moving a ScrollObject along a curve segment: 3 Hits
Create a new orx/Scroll Project: 3 Hits
Scroll, Cameras and Viewports: 2 Hits
Empty Scroll Project: 2 Hits
How to create a Progress Bar in orxScroll: 2 Hits
Scroll Notes: 2 Hits
Maps in a Shader: 1 Hits
How to use premake to create a build configuration for your own project: 1 Hits
The Orx Profiler: 1 Hits
Scrolling tutorial: 1 Hits
Console-less Applications: 1 Hits
Using the Android Demo as a template for your own projects: 1 Hits
Keyboard inputs: 1 Hits

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