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en:tutorials:publishing:common_release_checklist [2020/10/10 09:03 (5 years ago)] – 600MB -> 6MB: presumed typo iarwain | en:tutorials:publishing:common_release_checklist [2024/03/08 21:00 (14 months ago)] (current) – Updated YouTube link iarwain | ||
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A way to shave down the size of your packages binaries is to strip them. This means removing any debug code in the Orx library, and your game. You can remove around 6MB off the orx.dll and more again from your own .exe file. | A way to shave down the size of your packages binaries is to strip them. This means removing any debug code in the Orx library, and your game. You can remove around 6MB off the orx.dll and more again from your own .exe file. | ||
- | Do do this, edit the '' | + | To do this, edit the '' |
This step may not be necessary for all compilers. | This step may not be necessary for all compilers. | ||
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===== 2. Packing Assets ===== | ===== 2. Packing Assets ===== | ||
- | Consider | + | There are two main ways to consider |
+ | |||
+ | The newest way is to use the Bundle Extension. You can learn more about that in the following video: {{youtube> | ||
+ | |||
+ | |||
+ | The previous method is to pack all your assets down into a single zip file. You can use the orxArchive.c file to do this. There is a google post [[https:// | ||
===== 3. Disabling the Orx Console ===== | ===== 3. Disabling the Orx Console ===== | ||
- | Always a good idea to disable the Orx Console window in your application, | + | Always a good idea to disable the Orx Console window in your application, |
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