Camera are structures used to render graphic objects (2D/3D). They thus can be referenced by other structures.
[CameraTemplate] FrustumHeight = <float> FrustumWidth = <float> FrustumNear = <float> FrustumFar = <float> ParentCamera = CameraTemplate Position = <vector> Rotation = <float> Zoom = <float> GroupList = Group1 # ... # GroupN
Here's a list of the available properties for an
FrustumNear/FrustumFar: Defines the near and far planes for the camera frustum. The near plane is excluded whereas the far plane is included when doing render culling.
FrustumHeight/FrustumWidth: As orx's cameras are 2D ones, their frustum are rectangle cuboids instead of real frustums. If you want to achieve a 1:1 aspect ratio with your main display window, you can use the
ParentCamera: If defined, this camera will be a child of the other camera in the same way it's done for orxOBJECTs that have a ParentCamera property.
Position: Camera's initial position.
Rotation: Camera's initial rotation (along its Z-axis).
Zoom: Camera's initial zoom.
We endeavor to keep the config properties on this page up to date as often as possible. For up to the minute config information for the latest version of Orx, check the most recent published at:
Additionally these files can be found under your orx source tree in the