Touch inputs are done as events. To hook them up during initialisation:
orxEvent_AddHandler(orxEVENT_TYPE_SYSTEM, SomeControlUpdateFunction);
Then to test for them in your callback:
if (_pstEvent->eType == orxEVENT_TYPE_SYSTEM){ if(_pstEvent->eID == orxSYSTEM_EVENT_TOUCH_BEGIN ){ orxSYSTEM_EVENT_PAYLOAD *payload; payload = (orxSYSTEM_EVENT_PAYLOAD *) _pstEvent->pstPayload; orxVECTOR localTouchVector = { 0,0,0 }; localTouchVector.fX = payload->stTouch.fX; localTouchVector.fY = payload->stTouch.fY; } else if(_pstEvent->eID == orxSYSTEM_EVENT_TOUCH_END ){ orxLOG("EVENT_TOUCH_MOVE"); } else if(_pstEvent->eID == orxSYSTEM_EVENT_TOUCH_MOVE ){ orxLOG("EVENT_TOUCH_MOVE"); } }