Useful for indicating hits on an object, for example in shoot-em-ups.
orxObject_CreateFromConfig("Object");
[Object] Graphic = Graphic TrackList = WhiteFlashTrack [Graphic] Texture = ship.png [WhiteShader] ParamList = texture Code = " void main() { vec2 p = gl_TexCoord[0].xy; vec4 textureCol = texture2D(texture, p); gl_FragColor.r = 1.0; gl_FragColor.g = 1.0; gl_FragColor.b = 1.0; gl_FragColor.a = textureCol.a; }" [WhiteFlashTrack] 0.00 = Object.AddShader ^ WhiteShader 0.10 = Object.RemoveShader ^ WhiteShader 0.20 = Object.AddShader ^ WhiteShader 0.30 = Object.RemoveShader ^ WhiteShader 0.40 = Object.AddShader ^ WhiteShader 0.50 = Object.RemoveShader ^ WhiteShader