en:tutorials:shaders:hexagongrid
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en:tutorials:community:sergeig:hexagongrid [2019/09/19 10:59 (5 years ago)] – [Introduction] ludig | en:tutorials:shaders:hexagongrid [2020/08/31 08:51 (4 years ago)] (current) – ↷ Links adapted because of a move operation iarwain |
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The darker hexagon in the left bottom corner of the screenshot above marks the mouse position when screenshot was taken. | The darker hexagon in the left bottom corner of the screenshot above marks the mouse position when screenshot was taken. |
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This tutorial builds on concepts developed in [[en:tutorials:community:sergeig:shadercoordinates|Shader Coordinates Tutorial]]. The enhancement in this tutorial is about more complicated hexagon grid shader and more complicated internal world coordinate system in code behind. | This tutorial builds on concepts developed in [[en:tutorials:shaders:shadercoordinates|Shader Coordinates Tutorial]]. The enhancement in this tutorial is about more complicated hexagon grid shader and more complicated internal world coordinate system in code behind. |
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**__NOTE:__** An updated version of this tutorial, that is based on axial/cubial coordinates, can be found at: [[en:tutorials:community:ludig:hexagongrid2 |Hexagon Grid Tutorial (Axial/Cubial Coordinates)]] | **__NOTE:__** An updated version of this tutorial, that is based on axial/cubial coordinates, can be found at: [[en:tutorials:shaders:hexagongrid2|Hexagon Grid Tutorial (Axial/Cubial Coordinates)]] |
===== Details ===== | ===== Details ===== |
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en/tutorials/shaders/hexagongrid.1568915959.txt.gz · Last modified: 2019/09/19 13:59 (5 years ago) (external edit)