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The following acts as a tutorial and a reference checklist for preparing your build for release and packaging for deployment. It covers preparing and inserting an icon for your executable, a checklist of things for your config files, and finally to create a setup.exe.
Texture = ../../data # ./data
First, create your own icon for your program, using something like Gimp. Gimp can also write out the .ico file format.
You'll need a resource.rc file added to your editor of choice. Things are easier in Visual Studio, but for Codelite, you can follow these steps:
a) Create a .ico icon file, copy it to your src folder, and import it into your project. Right click the icon file and “Exclude from Build”. b) Create an empty resource.rc (just a text file) file in the src folder, and import it into your project. c) Create a reference to the icon by entering the following into the resource.rc file:
MY_ORX_GAME_ICON ICON "icon.ico"
d) In your main code file, add the following #define line (after your #include lines):
#define MY_ORX_GAME_ICON 1
e) Compile, then check your executable file in file explorer. Your .exe should have an icon.
That's all.