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en:tutorials:physics:basic_physics_and_collisions

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en:tutorials:physics:basic_physics_and_collisions [2020/08/21 06:02 (5 years ago)] – ↷ Page moved from en:tutorials:basic_physics_and_collisions to en:tutorials:physics:basic_physics_and_collisions sausageen:tutorials:physics:basic_physics_and_collisions [2025/04/04 10:33 (2 weeks ago)] (current) – inserted "en" into http://orx-project.org/wiki/en/tutorials/main#projects|Project Tutorials ulrivo
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   - Gravity if you want sideways physics   - Gravity if you want sideways physics
  
-Note: If you need an empty project as an easy way to get started, see how to use one from the [[http://orx-project.org/wiki/tutorials/main#projects|Project Tutorials]].+Note: If you need an empty project as an easy way to get started, see how to use one from the [[http://orx-project.org/wiki/en/tutorials/main#projects|Project Tutorials]].
  
 First, here is a ball you can use which will bounce around the screen: First, here is a ball you can use which will bounce around the screen:
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 Not exactly exciting, but we do get a successful message when the balls collide. Not exactly exciting, but we do get a successful message when the balls collide.
  
-That takes care of demonstrating physics and gravity, and also collisions between object body parts. If you would like to experiment a little further with physics, collisions and resulting FX, feel free to move on to the [[en:tutorials:physics|Physics Tutorial]].+That takes care of demonstrating physics and gravity, and also collisions between object body parts. If you would like to experiment a little further with physics, collisions and resulting FX, feel free to move on to the [[en:tutorials:physics:physics|Physics Tutorial]].
en/tutorials/physics/basic_physics_and_collisions.1598014942.txt.gz · Last modified: 2020/08/21 06:02 (5 years ago) by sausage