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en:orx:tutorials:community:acksys:scrolled0 [2012/08/19 12:11 (12 years ago)] – [Running ScrollEd] acksysen:tutorials:orxscroll:maps-in-scrolled [2020/08/31 08:51 (4 years ago)] (current) – ↷ Links adapted because of a move operation iarwain
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 ===== Creating Maps in ScrollEd ===== ===== Creating Maps in ScrollEd =====
  
-ScrollEd is a map/level editor that can be used with Scroll.+ScrollEd is a map/level editor that can be used with [[en:tutorials:orxscroll:introduction-orxscroll|Scroll]].
  
 ==== Compiling ScrollEd with Scroll ==== ==== Compiling ScrollEd with Scroll ====
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 ==== Running ScrollEd ==== ==== Running ScrollEd ====
  
-Running your game's executable will start the game by default. If you want to start ScrollEd, you need to run the executable with the -editor command line switch.+Running your game's executable will start the game by default. If you want to start ScrollEd, you need to run the executable with the <code>-editor</code> command line switch.
  
-You must also specify a map file to edit using the --map switch.+You must also specify a map file to edit using the <code>--map</code> switch.
  
 If you don't want to specify a map file on the command line every time, you can specify a default map file in Orx config as follows: If you don't want to specify a map file on the command line every time, you can specify a default map file in Orx config as follows:
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 </code> </code>
  
-Orx objects to be used in ScrollEd need a new property not supported in Orx +Orx objects to be used in ScrollEd need a new config property. The "ScrollEdSet" property is used to define "object sets" used in ScrollEd.
-Used to define "object sets" used in ScrollEd+
  
 <code> <code>
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 // Starts game // Starts game
 StartGame(); StartGame();
- 
-// Clears restart status 
-mbRestartMap = orxFALSE; 
 </code> </code>
      
en/tutorials/orxscroll/maps-in-scrolled.1345403503.txt.gz · Last modified: 2017/05/30 00:50 (7 years ago) (external edit)