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en:orx:tutorials:community:sergeig:objecttreetraversing [2013/05/22 18:36 (11 years ago)] – [Alternative to Traversing when Loading from Config] sergeig | en:tutorials:objecttreetraversing [2020/08/31 07:11 (4 years ago)] (current) – ↷ Page moved from en:tutorials:community:sergeig:objecttreetraversing to en:tutorials:objecttreetraversing sausage | ||
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===== " | ===== " | ||
- | * this will not traverse any objects that are not connected to scene hierarchy | + | |
- | * Objects that have been created as part of the Scene hierarchy can decide to exclude themselves from that hierarchy at any point (usually done for permanent objects, UI objects, etc...) | + | * Objects that have been created as part of the Scene hierarchy can decide to exclude themselves from that hierarchy at any point (usually done for permanent objects, UI objects, etc...) |
- | * You might want to look at [[https://bitbucket.org/ | + | * You might want to look at [[https://github.com/ |
Orx does bookkeeping on all the orxSTRUCTURE derivative that are created, if you want to iterate through all the orxOBJECTS, you can do so like this: | Orx does bookkeeping on all the orxSTRUCTURE derivative that are created, if you want to iterate through all the orxOBJECTS, you can do so like this: | ||
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Another alternative is to use scroll C++ wrapper as it takes care of orxOBJECT_EVENT_CREATE with its binding mechanism and other tasks. | Another alternative is to use scroll C++ wrapper as it takes care of orxOBJECT_EVENT_CREATE with its binding mechanism and other tasks. | ||
+ | |||
+ | ===== See also ===== | ||
+ | [[en: | ||
+ |