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en:tutorials:objects:lifetime [2020/05/10 04:21 (2 years ago)] sausage Anim literal added |
en:tutorials:objects:lifetime [2020/08/31 18:18 (22 months ago)] (current) 66.249.64.26 ↷ Links adapted because of a move operation |
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But you can also specify one or more literals to create lifetime situations that are a little richer. | But you can also specify one or more literals to create lifetime situations that are a little richer. | ||
- | Before getting into that, let's [[en:tutorials:creating_your_own_project|create a blank project using the init script]]. | + | Before getting into that, let's [[en:tutorials:projects:creating_your_own_project|create a blank project using the init script]]. |
===== Numeric Lifetime ===== | ===== Numeric Lifetime ===== | ||
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==== Conclusion ==== | ==== Conclusion ==== | ||
- | There's a lot of combinations and scenarios that be covered with multiple lifetimes. I can see sound, fx and track being extremely useful. You can get more info on usage at: [[en:orx:config:settings_structure:orxobject|orxOBJECT structure]] | + | There's a lot of combinations and scenarios that be covered with multiple lifetimes. I can see sound, fx and track being extremely useful. |
+ | ===== See also ===== | ||
+ | - [[en:examples:objects:kill_parent_object_when_children_die|Having a Parent Object die after all children have died]] | ||
+ | - [[en:orx:config:settings_structure:orxobject|orxOBJECT structure]] |