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en:tutorials:lifetime [2019/05/29 17:23 (5 years ago)] – sausage | en:tutorials:objects:lifetime [2020/08/31 18:18 (4 years ago)] (current) – ↷ Links adapted because of a move operation 66.249.64.26 | ||
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But you can also specify one or more literals to create lifetime situations that are a little richer. | But you can also specify one or more literals to create lifetime situations that are a little richer. | ||
- | Before getting into that, let's [[en: | + | Before getting into that, let's [[en: |
===== Numeric Lifetime ===== | ===== Numeric Lifetime ===== | ||
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Run that and as soon as the appearance sound is finished, the object' | Run that and as soon as the appearance sound is finished, the object' | ||
+ | |||
+ | |||
+ | ===== Anim Lifetime ===== | ||
+ | |||
+ | For an object, using the '' | ||
+ | |||
+ | <code ini> | ||
+ | [Object] | ||
+ | Graphic | ||
+ | Texture | ||
+ | SoundList | ||
+ | Sound = appear.ogg | ||
+ | Pivot = center | ||
+ | AngularVelocity = 18 | ||
+ | FXList | ||
+ | LifeTime | ||
+ | </ | ||
+ | |||
+ | Check out the [[en: | ||
===== Child Lifetime ===== | ===== Child Lifetime ===== | ||
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==== Conclusion ==== | ==== Conclusion ==== | ||
- | There' | + | There' |
+ | ===== See also ===== | ||
+ | - [[en: | ||
+ | - [[en: |