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en:tutorials:lifetime [2020/05/10 04:21 (4 years ago)] – Anim literal added sausageen:tutorials:objects:lifetime [2020/08/31 05:37 (4 years ago)] – ↷ Page moved from en:tutorials:lifetime to en:tutorials:objects:lifetime sausage
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 But you can also specify one or more literals to create lifetime situations that are a little richer. But you can also specify one or more literals to create lifetime situations that are a little richer.
  
-Before getting into that, let's [[en:tutorials:creating_your_own_project|create a blank project using the init script]].+Before getting into that, let's [[en:tutorials:projects:creating_your_own_project|create a blank project using the init script]].
  
 ===== Numeric Lifetime ===== ===== Numeric Lifetime =====
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 ==== Conclusion ==== ==== Conclusion ====
  
-There's a lot of combinations and scenarios that be covered with multiple lifetimes. I can see sound, fx and track being extremely useful. You can get more info on usage at: [[en:orx:config:settings_structure:orxobject|orxOBJECT structure]] +There's a lot of combinations and scenarios that be covered with multiple lifetimes. I can see sound, fx and track being extremely useful.
  
 +===== See also =====
 +  - [[en:examples:objects:kill_parent_object_when_children_die|Having a Parent Object die after all children have died]]
 +  - [[en:orx:config:settings_structure:orxobject|orxOBJECT structure]] 
en/tutorials/objects/lifetime.txt · Last modified: 2020/08/31 18:18 (4 years ago) by 66.249.64.26