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en:tutorials:input:remapping_inputs [2018/09/28 11:53 (2 years ago)]
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en:tutorials:input:remapping_inputs [2020/08/31 21:11 (3 months ago)] (current)
76.14.89.164 ↷ Links adapted because of a move operation
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-If you wish to simply use the existing built-in mappings for all controllers,​ [[en:​tutorials:​analog_joystick_gamepad_control|check this article first]]. If you wish to learn about additional standard mappings for all controllers,​ see [[en:​tutorials:​overriding_controller_mapping|Overriding a Controller mapping]].+If you wish to simply use the existing built-in mappings for all controllers,​ [[en:​tutorials:input:​analog_joystick_gamepad_control|check this article first]]. If you wish to learn about additional standard mappings for all controllers,​ see [[en:​tutorials:input:​overriding_controller_mapping|Overriding a Controller mapping]].
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-**Note:** when using ''​orxInput_GetActiveBinding'',​ it only collects an input for the specific frame. A slow custom clock will miss values especially if they are fast inputs like mouse wheel clicks. Therefore, it is recommended that the **core clock** is used. See [[en:​tutorials:​testing_input_controls|here]] for an example.+**Note:** when using ''​orxInput_GetActiveBinding'',​ it only collects an input for the specific frame. A slow custom clock will miss values especially if they are fast inputs like mouse wheel clicks. Therefore, it is recommended that the **core clock** is used. See [[en:​tutorials:input:​testing_input_controls|here]] for an example.
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en/tutorials/input/remapping_inputs.1538135613.txt.gz · Last modified: 2018/09/28 14:53 (2 years ago) (external edit)