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en:tutorials:input:overriding_controller_mapping

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en:tutorials:overriding_controller_mapping [2018/09/28 07:46 (6 years ago)] – external edit 127.0.0.1en:tutorials:overriding_controller_mapping [2020/08/20 04:54 (4 years ago)] – ↷ Links adapted because of a move operation sausage
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 ====== How to Override a Controller Mapping ====== ====== How to Override a Controller Mapping ======
  
-As shown in the [[en:tutorials:analog_joystick_gamepad_control|analog joystick page]], Orx uses the [[https://github.com/gabomdq/SDL_GameControllerDB|SDL Controller DB]] (via the GLFW3 library) to give common mapping between all sorts of gamepad/joystick controllers.+As shown in the [[en:tutorials:input:analog_joystick_gamepad_control|analog joystick page]], Orx uses the [[https://github.com/gabomdq/SDL_GameControllerDB|SDL Controller DB]] (via the GLFW3 library) to give common mapping between all sorts of gamepad/joystick controllers.
  
 This makes adding controller support so much easier for a developer writing a game with Orx. It all just works out of the box. This makes adding controller support so much easier for a developer writing a game with Orx. It all just works out of the box.
en/tutorials/input/overriding_controller_mapping.txt · Last modified: 2020/08/31 05:44 (4 years ago) by sausage