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en:tutorials:fx [2020/08/21 06:00 (4 years ago)] – ↷ Links adapted because of a move operation sausageen:tutorials:fx:fx [2020/08/31 05:44 (4 years ago)] (current) – ↷ Links adapted because of a move operation sausage
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 ===== Summary ===== ===== Summary =====
  
-See previous basic tutorials for more info about basic [[object|object creation]], [[clock|clock handling]], [[frame|frames hierarchy]], [[.animation:anim|animations]], [[.viewport:viewport|cameras & viewports]] and [[sound|sounds & musics]].+See previous basic tutorials for more info about basic [[..:objects:object|object creation]], [[..:clocks:clock|clock handling]], [[..:objects:frame|frames hierarchy]], [[..:animation:anim|animations]], [[..:viewport:viewport|cameras & viewports]] and [[..:audio:sound|sounds & musics]].
  
 This tutorial shows what FXs are and how to create them. This tutorial shows what FXs are and how to create them.
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 We can see we get our associated data back using ''orxObject_GetUserData()'' and that adding a FX to our soldier We can see we get our associated data back using ''orxObject_GetUserData()'' and that adding a FX to our soldier
-is done exactly the same way as [[sound#details|adding a sound]] with ''orxObject_AddFX()''.+is done exactly the same way as [[..:audio:sound#details|adding a sound]] with ''orxObject_AddFX()''.
  
 Let's have a look to our ''EventHandler'' function.\\ Let's have a look to our ''EventHandler'' function.\\
en/tutorials/fx/fx.1598014811.txt.gz · Last modified: 2020/08/21 06:00 (4 years ago) by sausage