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tutorials:fx [2015/10/28 19:34 (9 years ago)] – ↷ Links adapted because of a move operation sausage | en:tutorials:fx:fx [2020/08/31 05:44 (4 years ago)] (current) – ↷ Links adapted because of a move operation sausage | ||
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===== Summary ===== | ===== Summary ===== | ||
- | See previous | + | See previous basic tutorials for more info about basic [[..:objects:object|object creation]], [[..:clocks:clock|clock handling]], [[..:objects:frame|frames hierarchy]], |
This tutorial shows what FXs are and how to create them. | This tutorial shows what FXs are and how to create them. | ||
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As usual, we begin by creating a viewport, getting the main clock and registering our '' | As usual, we begin by creating a viewport, getting the main clock and registering our '' | ||
- | Please refer to the [[main_previous# | + | Please refer to the previous tutorials for more details. |
We then register to input and FX events. | We then register to input and FX events. | ||
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We can see we get our associated data back using '' | We can see we get our associated data back using '' | ||
- | is done exactly the same way as [[sound# | + | is done exactly the same way as [[..:audio:sound# |
Let's have a look to our '' | Let's have a look to our '' | ||
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===== Resources ===== | ===== Resources ===== | ||
- | Source code: [[https://bitbucket.org/orx/orx/src/2de6026f32be/ | + | Source code: [[https://github.com/orx/orx/blob/master/ |
- | Config file: [[https://bitbucket.org/orx/orx/src/2de6026f32be/ | + | Config file: [[https://github.com/orx/orx/blob/master/ |