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en:tutorials:cameras_and_frustums [2018/02/13 20:46 (6 years ago)] – ↷ Page moved from tutorials:cameras_and_frustums to en:tutorials:cameras_and_frustums iarwain | en:tutorials:cameras:cameras_and_frustums [2023/03/30 21:54 (13 months ago)] (current) – sausage | ||
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The camera is placed at position 400, 300, -1.0 in the world. | The camera is placed at position 400, 300, -1.0 in the world. | ||
- | In this case, the '' | + | In this case, the '' |
Take a look at the following diagram to help visualise it: | Take a look at the following diagram to help visualise it: | ||
- | {{ :tutorials: | + | {{ tutorials:cameras: |
The image above shows the frustum near and far values represented by the dotted lines. Only objects within it can be seen. | The image above shows the frustum near and far values represented by the dotted lines. Only objects within it can be seen. | ||
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General points to note: | General points to note: | ||
* '' | * '' | ||
- | * '' | + | * '' |
</ | </ | ||
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Something to note is that the frustum is always in the center of the camera in the X and Y axis. | Something to note is that the frustum is always in the center of the camera in the X and Y axis. | ||
- | {{ :tutorials: | + | {{ tutorials:cameras:frustum-y-x.png |}} |
As per the depth, any object that appears outside the frustum boundaries, will not be visible. | As per the depth, any object that appears outside the frustum boundaries, will not be visible. | ||