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en:tutorials:sound [2020/08/21 06:05 (4 years ago)] – ↷ Links adapted because of a move operation sausageen:tutorials:audio:sound [2020/08/31 08:31 (4 years ago)] (current) – ↷ Links adapted because of a move operation 40.77.167.232
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 ===== Summary ===== ===== Summary =====
  
-See previous basic tutorials for more info about basic [[.objects:object|object creation]], [[clock|clock handling]], [[frame|frames hierarchy]], [[.animation:anim|animations]] and [[.viewport:viewport|cameras & viewports]].+See previous basic tutorials for more info about basic [[..:objects:object|object creation]], [[..:clocks:clock|clock handling]], [[..:objects:frame|frames hierarchy]], [[..:animation:anim|animations]] and [[..:viewport:viewport|cameras & viewports]].
  
 This tutorial shows how to play sounds (samples) and musics (streams).\\ This tutorial shows how to play sounds (samples) and musics (streams).\\
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 Same as for the pitch, nothing unusual. Same as for the pitch, nothing unusual.
  
-//NB: We can notice that only our object rotation will be time-consistent (cf. [[clock|clock tutorial]]).\\+//NB: We can notice that only our object rotation will be time-consistent (cf. [[..:clocks:clock|clock tutorial]]).\\
 The music's pitch and volume, as well as the object's scale will be framerate-dependent, which is a bad idea.\\ The music's pitch and volume, as well as the object's scale will be framerate-dependent, which is a bad idea.\\
 To fix this we'd only need to use the clock's DT to ponderate the given values.// To fix this we'd only need to use the clock's DT to ponderate the given values.//
en/tutorials/audio/sound.1598015155.txt.gz · Last modified: 2020/08/21 06:05 (4 years ago) by sausage