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en:tutorials:audio:sound [2020/08/21 06:05 (24 months ago)] sausage ↷ Links adapted because of a move operation |
en:tutorials:audio:sound [2020/08/31 08:31 (24 months ago)] (current) 40.77.167.232 ↷ Links adapted because of a move operation |
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===== Summary ===== | ===== Summary ===== | ||
- | See previous basic tutorials for more info about basic [[.objects:object|object creation]], [[clock|clock handling]], [[frame|frames hierarchy]], [[.animation:anim|animations]] and [[.viewport:viewport|cameras & viewports]]. | + | See previous basic tutorials for more info about basic [[..:objects:object|object creation]], [[..:clocks:clock|clock handling]], [[..:objects:frame|frames hierarchy]], [[..:animation:anim|animations]] and [[..:viewport:viewport|cameras & viewports]]. |
This tutorial shows how to play sounds (samples) and musics (streams).\\ | This tutorial shows how to play sounds (samples) and musics (streams).\\ | ||
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Same as for the pitch, nothing unusual. | Same as for the pitch, nothing unusual. | ||
- | //NB: We can notice that only our object rotation will be time-consistent (cf. [[clock|clock tutorial]]).\\ | + | //NB: We can notice that only our object rotation will be time-consistent (cf. [[..:clocks:clock|clock tutorial]]).\\ |
The music's pitch and volume, as well as the object's scale will be framerate-dependent, which is a bad idea.\\ | The music's pitch and volume, as well as the object's scale will be framerate-dependent, which is a bad idea.\\ | ||
To fix this we'd only need to use the clock's DT to ponderate the given values.// | To fix this we'd only need to use the clock's DT to ponderate the given values.// |