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We need something to create challenge in the game. Alien jelly monsters are the obvious choice. Lots of them. Here's a sprite sheet for the monsters:
Right click and save to the data/anim folder as “monster.png”.
Create graphics from the sprite sheet in the config:
[MonsterGraphic] Texture = monster.png TextureSize = (32, 32, 0) Pivot = center [MonsterGraphic1@MonsterGraphic] TextureOrigin = (0,0,0) [MonsterGraphic2@MonsterGraphic] TextureOrigin = (32,0,0) [MonsterGraphic3@MonsterGraphic] TextureOrigin = (64,0,0)
We need an object:
[MonsterObject] Graphic = MonsterGraphic1 AnimationSet = MonsterAnimationSet Position = (90, 90, 0) Scale = 2.0
Then to define the animation set and the one animation we need:
[MonsterAnimationSet] AnimationList = MonsterWobbleAnim LinkList = MonsterWobbleLoop [MonsterWobbleAnim] DefaultKeyDuration = 0.1 KeyData1 = MonsterGraphic1 KeyData2 = MonsterGraphic2 KeyData3 = MonsterGraphic3 KeyData4 = MonsterGraphic2 [MonsterWobbleLoop] Source = MonsterWobbleAnim Destination = MonsterWobbleAnim
Just so you can see the monster working… add a MonsterObject to the Scene childlist:
[Scene] ChildList = PlatformObject # MiddlePlatformObject # TopLeftPlatformObject # TopPlatformObject # TopRightPlatformObject # StarObject # MonsterObject
Run the game and you'll see a monster wobbling in the top left hand corner of the screen:
We need more than one monster, very soon we'll make lots of them drop out of the sky.
Last job is to give the monster a body and ensure he collides with platforms, bullets, and our hero:
[MonsterObject] Graphic = MonsterGraphic AnimationSet = MonsterAnimationSet Position = (90, 90, 0) Scale = 2.0 Body = MonsterBody [MonsterBody] Dynamic = true PartList = MonsterBodyPart [MonsterBodyPart] Type = box Solid = true SelfFlags = monster CheckMask = hero # platforms # bullet
And add “monster” to the PlatformBody so that collisions work on both object types:
[PlatformBodyPart] Type = box Solid = true SelfFlags = platforms CheckMask = hero # monster
Run it again and the monster should drop nicely onto a platform.
Next: Part 17 – Timeline Tracks.