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en:guides:beginners:how_orx_works [2015/10/23 08:39 (5 years ago)]
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en:guides:beginners:how_orx_works [2018/06/20 16:35 (2 years ago)] (current)
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 ===== The Code ===== ===== The Code =====
  
-Of course, there'​s code. Orx is for C or C++ developers. ​With the code youof coursedevelop your game, but also you can reference ​data defined ​in the config.+Of course, there'​s code. Orx is for C or C++ developers. ​Using code you (of coursedevelop your game. But, you can also use configuration ​data in config ​files.
  
 ===== The Config ===== ===== The Config =====
  
-Data Configuration (or config) is one or more text files containing sections with properties and values.+Data Configuration (or config) is one or more text files containing sections with properties and values
 + 
 +<​code=ini>​ 
 +[ExampleObject] 
 +Graphic ​ = ExampleGraphic 
 +Position = (320, 240, 0) 
 +Rotation = 45 
 +</​code>​
  
 These sections can be objects, sounds, textures, physics, timelines anything in the Orx subsystem. These sections can be objects, sounds, textures, physics, timelines anything in the Orx subsystem.
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 You can do an amazing amount in the config with very little code needed. Config is there to help you as much as possible. You can do an amazing amount in the config with very little code needed. Config is there to help you as much as possible.
  
-Next: Part 3 - Setting up a new game project+---- 
 + 
 +Next: [[en:​guides:​beginners:​setting_up_a_new_game_project|Part 3 - Setting up a new game project]]. 
 + 
 +{{section>​en:​guides:​beginners:​toc&​noheader&​nofooter&​noeditbutton}}
en/guides/beginners/how_orx_works.1445589564.txt.gz · Last modified: 2017/05/30 07:50 (3 years ago) (external edit)