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spawner

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  • Find Spawner by Name
  • Spawner Examples
  • Spawner on an Object
  • Spawning Random Objects
  • Part 13 – Shooting and Spawners
  • Creating Electrical Sparks
  • Futurama Appearance Effect
  • Spawner tutorial
  • Shooting Bullets with a Spawner
  • UseParentSpace for Spawners using Relative Position and Scale
  • orxSPAWNER structure
orxSPAWNER structure: 21 Hits
at the same time. When this limit is reached the spawner can't spawn objects anymore till some of the spaw... * ''TotalObject'': Number of total objects the spawner is allowed to create. When this limit is reached the spawner will deactivate itself and send an event ((Type = orxEVENT_TYPE_SPAWNER, ID = orxSPAWNER_EVENT_EMPTY)). By default, its v
Spawner tutorial: 19 Hits
====== Spawner tutorial ====== ===== Summary ===== This tutorial is showing how to use spawners.\\ //NB: ... eSize''/''WaveDelay'' attributes in the different spawner sections. Have fun! =) ===== Details ===== Let'... ://github.com/orx/orx/blob/master/tutorial/bin/11_Spawner.ini|the config file]], we provide values for all ... of. <code ini>[ParticleSpawner] ChildList = Name Spawner = Spawner Position = (0, 200, 0)</code> Anoth
Shooting Bullets with a Spawner: 11 Hits
====== Shooting Bullets with a Spawner ====== This tutorial will show you how to set up a spawner to shoot bullets that can be turned on and off from code. Normally if you attach a spawner to an object, you can only turn it off using orxO... g assets in this tutorial. {{ :examples:spawners:spawner-gun.png?nolink&100 |}} {{ :examples:spawners:spa
Part 13 – Shooting and Spawners: 10 Hits
hero to shoot lots of these ''BulletObject''s? A spawner is the thing to use. A spawner can be attached to an object (like our hero). And it can be told to spawn ... ct, but we can always improve it later. Create a spawner for the hero: <code=ini> [BulletSpawner] Object ... 10, -7, 0) </code> Some words on the above. This spawner can shoot ''BulletObject''s. It can shoot one at
Spawner Examples: 9 Hits
====== Spawner Examples ====== <wrap headline-image>[[en:examples:spawners:spawner_on_an_object|{{headers:headline-spawner.png|}}]] <span>Spawner on an Object</span></wrap> <wrap headline-image>[[en:examples:spawners:spawning_ra
UseParentSpace for Spawners using Relative Position and Scale: 9 Hits
bject's Size (The Parent Object is one that has a spawner attached). That can be confusing. Let's view it as a tree: * Main Object * Spawner connected * Object to Spawn It is the Obje... roperty. But before we get there, let's set up a spawner in the usual way using world coordinates. =====... a ''Cloud'' object in config: <code ini> [Cloud] Spawner = RainSpawner Pivot = center Graphic = @ Tex
Tutorials Listed By Subject: 7 Hits
rap> <wrap headline-image>[[en:tutorials:spawners:spawner|{{headers:headline-shaders.png|}}]] <span>Spawner & Shader</span></wrap> <wrap headline-image>[[en:tutori... ==== <wrap headline-image>[[en:tutorials:spawners:spawner|{{headers:headline-shaders.png|}}]] <span>Spawner & Shader</span></wrap> <wrap headline-image>[[en:tutori
Creating Particle Explosions: 7 Hits
the following objects: - A blank object - A spawner attached to the blank object above - A separate... cle object which serves as the type of object the spawner shoots out This blank object can be placed anywh... beginning, the blank explosion object will have a spawner, and this spawner will spawn 10 copies of these individual sub-explosions. Each will follow quickly after
Guide to the Orx Console and Commands: 6 Hits
: x.png </code> This is the graphic used by the spawner controlled by the mouse. Let's change it: ''Conf... lied immediately. Other values, like floats on a spawner are not dynamic. In the case of a spawner, unless you destroy and recreate a spawner, the changes in values are not applied. There is a trick arou
Spawner on an Object: 6 Hits
====== Spawner on an Object ====== ===== Assets ===== {{ :examples:spawners:spawner-gun.png?nolink&100 |}} {{ :examples:spawners:spawner-bullet.png?nolink&33 |}} ===== Code ===== <code=c... height. LifeTime = 2.0 [BulletGraphic] Texture = spawner-bullet.png [CannonObject] Graphic = CannonGrap
Spawning Random Objects: 5 Hits
====== ===== Assets ===== {{ :examples:spawners:spawner-gun.png?nolink&100 |}} {{ :examples:spawners:spawner-bullet.png?nolink&33 |}} {{ :guides:beginners:box.p... ght. LifeTime = 2.0 [RedBulletGraphic] Texture = spawner-bullet.png [PlusBulletObject] Graphic = PlusBul... nnonGraphic Position = (100, 100, 0) Scale = 5 Spawner = CannonSpawner [CannonGraphic] Texture = spawn
Futurama Appearance Effect: 4 Hits
rpSpineMaker'' with: <code ini> [WarpSpineMaker] Spawner = WarpSpineSpawner Position = (0, -3, 0) [WarpS... AsParent = true </code> ''WarpSpineMaker'' has a spawner defined (''WarpSpineSpawner''). ''WarpSpineSpawne... And it is defined as: <code ini> [BubbleCreator] Spawner = BubbleSpawner LifeTime = 3 [BubbleSpawner] Ob... tor'' only lives for 3 seconds in total and has a spawner called: ''BubbleSpawner''. It in turn spawns obje
orxBODY structure: 4 Hits
an find an example in the [[en:tutorials:spawners:spawner|spawner tutorial]] ((by looking directly at the config files as they're not covered in the wiki)). == Box... an find an example in the [[en:tutorials:spawners:spawner|spawner tutorial]] ((by looking directly at the config files as they're not covered in the wiki)). ====
orxOBJECT structure: 4 Hits
ndList = SoundTemplate1 # SoundTemplate2 Spawner = SpawnerTemplate Smoothing =... unds; ''spawn'' keeps the object alive as long as spawner isn't depleted (based on TotalObject); ''track'' ... no sound will be created with this object. * ''Spawner'': Config name of the [[orxSPAWNER]] that will be... created and linked to this object. By default no spawner will be created. * ''Smoothing'': Specifies if
Object Lifetime: 3 Hits
Part 18 - Exploding Monsters: 3 Hits
Lighting tutorial: 3 Hits
Creating Electrical Sparks: 3 Hits
Retrieving and Changing Config Values: 3 Hits
Tutorials in sources: 2 Hits
Part 19 - Survival: 2 Hits
ScrollObject to ScrollObject Communication: 2 Hits
Counting Objects by Name: 2 Hits
Find Spawner by Name: 2 Hits
orxSHADER structure: 2 Hits
Config: 1 Hits
Structure settings: 1 Hits
Part 17 - Timeline Tracks: 1 Hits
Instantly Aged Objects: 1 Hits
Examples: 1 Hits

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