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- orxSPAWNER structure: 21 Hits
- at the same time. When this limit is reached the spawner can't spawn objects anymore till some of the spaw...
* ''TotalObject'': Number of total objects the spawner is allowed to create. When this limit is reached the spawner will deactivate itself and send an event ((Type = orxEVENT_TYPE_SPAWNER, ID = orxSPAWNER_EVENT_EMPTY)). By default, its v
- Spawner tutorial: 19 Hits
- ====== Spawner tutorial ======
===== Summary =====
This tutorial is showing how to use spawners.\\
//NB: ... eSize''/''WaveDelay'' attributes in the different spawner sections. Have fun! =)
===== Details =====
Let'... ://github.com/orx/orx/blob/master/tutorial/bin/11_Spawner.ini|the config file]], we provide values for all ... of.
<code ini>[ParticleSpawner]
ChildList = Name
Spawner = Spawner
Position = (0, 200, 0)</code>
Anoth
- Shooting Bullets with a Spawner: 11 Hits
- ====== Shooting Bullets with a Spawner ======
This tutorial will show you how to set up a spawner to shoot bullets that can be turned on and off from code. Normally if you attach a spawner to an object, you can only turn it off using orxO... g assets in this tutorial.
{{ :examples:spawners:spawner-gun.png?nolink&100 |}} {{ :examples:spawners:spa
- Part 13 – Shooting and Spawners: 10 Hits
- hero to shoot lots of these ''BulletObject''s? A spawner is the thing to use.
A spawner can be attached to an object (like our hero). And it can be told to spawn ... ct, but we can always improve it later.
Create a spawner for the hero:
<code=ini>
[BulletSpawner]
Object ... 10, -7, 0)
</code>
Some words on the above. This spawner can shoot ''BulletObject''s. It can shoot one at
- Spawner Examples: 9 Hits
- ====== Spawner Examples ======
<wrap headline-image>[[en:examples:spawners:spawner_on_an_object|{{headers:headline-spawner.png|}}]]
<span>Spawner on an Object</span></wrap>
<wrap headline-image>[[en:examples:spawners:spawning_ra
- UseParentSpace for Spawners using Relative Position and Scale: 9 Hits
- bject's Size (The Parent Object is one that has a spawner attached).
That can be confusing. Let's view it as a tree:
* Main Object
* Spawner connected
* Object to Spawn
It is the Obje... roperty.
But before we get there, let's set up a spawner in the usual way using world coordinates.
=====... a ''Cloud'' object in config:
<code ini>
[Cloud]
Spawner = RainSpawner
Pivot = center
Graphic = @
Tex
- Tutorials Listed By Subject: 7 Hits
- rap>
<wrap headline-image>[[en:tutorials:spawners:spawner|{{headers:headline-shaders.png|}}]]
<span>Spawner & Shader</span></wrap>
<wrap headline-image>[[en:tutori... ====
<wrap headline-image>[[en:tutorials:spawners:spawner|{{headers:headline-shaders.png|}}]]
<span>Spawner & Shader</span></wrap>
<wrap headline-image>[[en:tutori
- Creating Particle Explosions: 7 Hits
- the following objects:
- A blank object
- A spawner attached to the blank object above
- A separate... cle object which serves as the type of object the spawner shoots out
This blank object can be placed anywh... beginning, the blank explosion object will have a spawner, and this spawner will spawn 10 copies of these individual sub-explosions. Each will follow quickly after
- Guide to the Orx Console and Commands: 6 Hits
-
: x.png
</code>
This is the graphic used by the spawner controlled by the mouse. Let's change it:
''Conf... lied immediately.
Other values, like floats on a spawner are not dynamic. In the case of a spawner, unless you destroy and recreate a spawner, the changes in values are not applied.
There is a trick arou
- Spawner on an Object: 6 Hits
- ====== Spawner on an Object ======
===== Assets =====
{{ :examples:spawners:spawner-gun.png?nolink&100 |}} {{ :examples:spawners:spawner-bullet.png?nolink&33 |}}
===== Code =====
<code=c... height.
LifeTime = 2.0
[BulletGraphic]
Texture = spawner-bullet.png
[CannonObject]
Graphic = CannonGrap
- Spawning Random Objects: 5 Hits
- ======
===== Assets =====
{{ :examples:spawners:spawner-gun.png?nolink&100 |}} {{ :examples:spawners:spawner-bullet.png?nolink&33 |}}
{{ :guides:beginners:box.p... ght.
LifeTime = 2.0
[RedBulletGraphic]
Texture = spawner-bullet.png
[PlusBulletObject]
Graphic = PlusBul... nnonGraphic
Position = (100, 100, 0)
Scale = 5
Spawner = CannonSpawner
[CannonGraphic]
Texture = spawn
- Futurama Appearance Effect: 4 Hits
- rpSpineMaker'' with:
<code ini>
[WarpSpineMaker]
Spawner = WarpSpineSpawner
Position = (0, -3, 0)
[WarpS... AsParent = true
</code>
''WarpSpineMaker'' has a spawner defined (''WarpSpineSpawner''). ''WarpSpineSpawne... And it is defined as:
<code ini>
[BubbleCreator]
Spawner = BubbleSpawner
LifeTime = 3
[BubbleSpawner]
Ob... tor'' only lives for 3 seconds in total and has a spawner called: ''BubbleSpawner''. It in turn spawns obje
- orxBODY structure: 4 Hits
- an find an example in the [[en:tutorials:spawners:spawner|spawner tutorial]] ((by looking directly at the config files as they're not covered in the wiki)).
== Box... an find an example in the [[en:tutorials:spawners:spawner|spawner tutorial]] ((by looking directly at the config files as they're not covered in the wiki)).
====
- orxOBJECT structure: 4 Hits
- ndList = SoundTemplate1 # SoundTemplate2
Spawner = SpawnerTemplate
Smoothing =... unds; ''spawn'' keeps the object alive as long as spawner isn't depleted (based on TotalObject); ''track'' ... no sound will be created with this object.
* ''Spawner'': Config name of the [[orxSPAWNER]] that will be... created and linked to this object. By default no spawner will be created.
* ''Smoothing'': Specifies if
- Object Lifetime: 3 Hits
- Part 18 - Exploding Monsters: 3 Hits
- Lighting tutorial: 3 Hits
- Creating Electrical Sparks: 3 Hits
- Retrieving and Changing Config Values: 3 Hits
- Tutorials in sources: 2 Hits
- Part 19 - Survival: 2 Hits
- ScrollObject to ScrollObject Communication: 2 Hits
- Counting Objects by Name: 2 Hits
- Find Spawner by Name: 2 Hits
- orxSHADER structure: 2 Hits
- Config: 1 Hits
- Structure settings: 1 Hits
- Part 17 - Timeline Tracks: 1 Hits
- Instantly Aged Objects: 1 Hits
- Examples: 1 Hits