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- Guide to the Orx Console and Commands: 20 Hits
- ===== Guide to the Orx Console and Commands =====
Beginners and seasoned Orx developers may not have tapped... hese elements and values. You can experiment with commands which can then be used in Tracks within your game... s available to everyone so that you can work with commands and configuration demonstrated in this guide.
If... :command:bounce-app-console.png |}}
==== Finding Commands and Navigating ====
There are over 170 commands
- Command Module notes: 9 Hits
- th tilde (~).
''Command.ListCommands'' lists all commands
''Command.ListCommands <prefix>'' filters list by...
e.g. ''Command.ListCommands Config'' only shows commands for the config module
''Command.Help <command>''... nfig for something more data-driven.
====== Core Commands ======
These commands are registered by the Orx system automatically. See below for the macro orxCOMMAND_R
- Using orxhub: 6 Hits
- .
* Run: (**Note for Windows Users:** Run these commands in git bash shell.)
<code>
git init
./orxpm.sh
</... ing command: (**Note for Windows users:** The CLI commands given in this tutorial depend on the BASH shell, ... .sh # merge conflict expected here
</code>
These commands will install the ''minimal'' package from orxhub.... w let's finish the merge by issuing the following commands:
<code>
git add README.md
git commit --no-edit #
- Tracks: 6 Hits
- bring up the Console with the ` key.
Enter these commands:
<code>
>Object.Create GameOverObject
Object.Ad... fect to it.
So that looks good. Let's take these commands and make an actual Track with it:
<code>
[GameOv... little different. In the track config above, both commands will occur after two seconds. After a two second ... e Console with the ` key.
Enter the first two commands:
<code>
>Object.Create PanelObject
>Object.Crea
- Setting up a game project on the Mac: 2 Hits
- ound for option '-L/usr/lib64'
Running post-build commands
cp -f ../../../lib/dynamic/liborx*.dylib ../../..... he post-build step of:
<code>
Running post-build commands
cp -f ../../../lib/dynamic/liborx*.dylib ../../..
- Examples: 2 Hits
- </wrap>
<wrap headline-image>[[en:examples:tracks_commands:main|{{headers:headline-command-tracks.png|}}]]
<span>Tracks / Commands</span></wrap>
<wrap headline-image>[[en:examples:
- The Command Module: 2 Hits
- ovides a **__Console__** that allows you to enter commands to manipulate Objects, the Config, and other part... lue = 0;
StartValue = 1;
</code>
Now onto the commands:
<code>
> Object.Create Fighter
> Object.AddFx <
- Tutorials Listed By Subject: 2 Hits
- acks.png|}}]]
<span>Guide to the Orx Console and Commands</span></wrap>
<wrap headline-image>[[en:tutorials... </wrap>
<wrap headline-image>[[en:examples:tracks_commands:main|{{headers:headline-more.png|}}]]
<span>See
- Autosized Displays and Objects: 1 Hits
- where to get the specified screen size? By using commands in your properties to get the current real screen
- Object Examples: 1 Hits
- </wrap>
<wrap headline-image>[[en:examples:tracks_commands:add_timeline_track_to_object|{{headers:headline-t
- tracks_commands: 1 Hits
- </wrap>
<wrap headline-image>[[en:examples:tracks_commands:add_timeline_track_to_object|{{headers:headline-t
- Cloning and building the Orx library on the Mac with gmake: 1 Hits
- ound for option '-L/usr/lib64'
Running post-build commands
cp -f ../../../lib/dynamic/liborx*.dylib ../../..
- Compiling Orx with MinGW-w64/gmake on Windows: 1 Hits
- ing.c
orxTree.c
Linking orxLIB
Running post-build commands
cmd /c copy /Y ..\..\..\lib\dynamic\orx*.dll ..\.
- Main settings: 1 Hits
- <alias>: Aliases can be defined as shortcuts for commands. Those shortcuts can include parameters in their
- Using the Android Demo as a template for your own projects: 1 Hits
- Creating your own Orx-based Project using 'init': 1 Hits
- The Orx Bounce Demo: 1 Hits
- Creating Maps in ScrollEd: 1 Hits
- Part 17 - Timeline Tracks: 1 Hits