Table of Contents

orxFX structure

Summary

FX

[FXTemplate]
SlotList    = FXSlotTemplate1#FXSlotTemplate2#...
Stagger     = <bool> # <float>
KeepInCache = <bool>
DoNotCache  = <bool>
Loop        = <bool>

FXSlot

[FXSlotTemplate]
Type          = alpha | color | rgb | hsl | hsv | scale | rotation | position | speed | volume | pitch
Curve         = linear | smooth | smoother | triangle | square | sine
StartTime     = <float>
EndTime       = <float>
StartValue    = <float> | <vector>
EndValue      = <float> | <vector>
Phase         = <float>
Period        = <float>
Absolute      = <bool>
Stagger       = <bool>
Acceleration  = <float>
Amplification = <float>
Pow           = <float>
UseRotation   = <bool>
UseScale      = <bool>

Details

FX

Here's a list of the available properties for an orxFX structure:

FXSlot

Here's a list of the available properties for FX slots:

Latest config settings for the Development Version

We endeavor to keep the config properties on this page up to date as often as possible. For up to the minute config information for the latest version of Orx, check the most recent published at:

CreationTemplate.ini and

SettingsTemplate.ini

Additionally these files can be found under your orx source tree in the orx/code/bin folder.

1)
Vectors are used for position, speed, color and anisotropic scale