Chapters
Part 1 – Downloading Orx
Part 2 – How Orx works
Part 3 – Setting up a new game project
Part 4 – A tour of an Orx project
Part 5 – Viewport and the camera
Part 6 – Objects
Part 7 – Spritesheets and Animation
Part 8 – Platforms and Texture Repeating
Part 9 – Physics
Part 10 – Input Controls
Part 11 – Running and Standing
Part 12 – Changing Direction
Part 13 – Getting our hero to shoot
Part 14 – FX
Part 15 – Collision Events.
Part 16 – Jelly Monsters
Part 17 – Timeline Tracks
Part 18 – Exploding Monsters
Part 19 – The Hero's survival
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Part 20 – Text and Game Over