====== Part 6 – Objects ======
Sprites in Orx are called Objects. These are the heart of games in Orx.
Our platform game is going to need a hero. Let's replace the default object in our game with a hero object.
We will need a graphic image for the hero. There's one available over in the Orx project in object assets folder: ''orx/tutorial/data/object''. Look for ''soldier.png'':
{{ :guides:beginners:soldier.png?nolink&64 |}}
Copy this file into your ''MyGame/data/texture'' folder.
Next, we need to create a graphic in the ''MyGame.ini'' config that knows about the soldier.png image:
[HeroGraphic]
Texture = soldier.png
Next, let's create an actual object that will use the HeroGraphic:
[HeroObject]
Graphic = HeroGraphic
Position = (-350, 100, 0)
Scale = 2
When a HeroObject is created in code, he will be placed at co-ordinates -350, 100 on the screen (from the center) and scaled up 2x in size.
In the Init() function, replace the ''orxObject_CreateFromConfig("Scene");'' with our:
orxObject_CreateFromConfig("HeroObject");
Compile and run. You should get the following:
{{:guides:beginners:beginners-20-object-position.png?nolink|}}
So that's great! Now you might be wondering, how does ''HeroGraphic'' know how to get ''solder.png'' from the data/texture folder? The answer is in the ''[Resource]'' section:
[Resource]
Texture = ../data/texture
We can specify multiple paths here and we will do so further down the track.
So good job! Next step is to animate our soldier.
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Next: [[en:guides:beginners:spritesheets_and_animation|Part 7 – Spritesheets and Animation]].
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