====== Getting the source section of a value ======
This is for sections that are inherited, and you want to know what section the inherited value comes from.
===== Example Config =====
[WeaponPointing]
Hits = 10000
[Weapons@WeaponPointing]
Plasma = true
Beam = true
[Enemy@Weapons]
Type = Boss
===== Code =====
if (orxConfig_HasSection("Enemy")){
if (orxConfig_PushSection("Enemy") != orxSTATUS_FAILURE){
orxU32 hits = orxConfig_GetU32("Hits");
const orxSTRING sectionHitIsIn = orxConfig_GetValueSource("Hits");
}
}
===== Result =====
10000
WeaponPointing
===== See also =====
- [[en:orx:config:main|Main Config Overview]]
- [[en:examples:config:main|Configuration Examples]]
- [[en:tutorials:main#config|Configuration Tutorials]]